Legacy Documentation: Version 2018.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual


Specifies the accuracy of particle collisions against colliders in the scene.

The high quality setting is the least likely to exhibit any leaked particles through colliders, but comes with the highest CPU load. Medium and low quality use simpler approximations and may leak particles, but offer faster performance.

Did you find this page useful? Please give it a rating: