This selects the space in which to simulate particles. It can be either world or local space.
var part: ParticleSystem; var useLocal : boolean = true;
function Start () { part = GetComponent.<ParticleSystem>(); useLocal = (part.simulationSpace == ParticleSystemSimulationSpace.Local);
}
function Update () { part.simulationSpace = (useLocal ? ParticleSystemSimulationSpace.Local : ParticleSystemSimulationSpace.World); }
function OnGUI() { useLocal = GUI.Toggle(new Rect(10, 60, 200, 30), useLocal, " Use Local Simulation Space"); }
no example available in C#
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