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SyncList<T0>.SyncListChanged

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public delegate SyncListChanged(op: Operation<T>, itemIndex: int): void;
public delegate void SyncListChanged(Operation<T> op, int itemIndex);

Parameters

opThe operation that occurred.
itemIndexThe index of the item that was effected.

Description

A delegate that can be populated to recieve callbacks when the list changes.

For example this function is called when the m_ints list changes:

#pragma strict
public class MyBehaviour extends NetworkBehaviour {
    public var m_ints = new SyncListInt();
    private function OnIntChanged(op, index) {
        Debug.Log("list changed " + op);
    }
    public override function OnStartClient() {
        m_ints.Callback = OnIntChanged;
    }
}
using UnityEngine;
using UnityEngine.Networking;

public class MyBehaviour : NetworkBehaviour { public SyncListInt m_ints = new SyncListInt();

private void OnIntChanged(SyncListInt.Operation op, int index) { Debug.Log("list changed " + op); }

public override void OnStartClient() { m_ints.Callback = OnIntChanged; } }

It is best to populate the delagate during the OnStartClient() callback function. Doing it earlier can lead to it being lost when the initial list value is applied.

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