Legacy Documentation: Version 2018.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public delegate SpawnDelegate(position: Vector3, assetId: Networking.NetworkHash128): GameObject;
public delegate GameObject SpawnDelegate(Vector3 position, Networking.NetworkHash128 assetId);


Signature of spawn functions that are passed to NetworkClient.RegisterSpawnFunction(). This is optional, as in most cases RegisterPrefab will be used instead.

Did you find this page useful? Please give it a rating: