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PlayerConnection.Unregister

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public method Unregister(messageId: Guid, callback: UnityAction<MessageEventArgs>): void;
public void Unregister(Guid messageId, UnityAction<MessageEventArgs> callback);

Parameters

messageIdMessage ID associated with the callback that you wish to deregister.
callbackThe associated callback function you wish to deregister.

Description

Deregisters a message listener.

Only deregisters the callback that is matched with the message ID and callback. Other registered callbacks with the same message ID are unaffected.

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