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public method Unregister(messageId: Guid, callback: UnityAction<MessageEventArgs>): void;
public void Unregister(Guid messageId, UnityAction<MessageEventArgs> callback);


messageIdMessage ID associated with the callback that you wish to deregister.
callbackThe Action callback you wish to deregister.


Deregisters a registered callback.

Only deregisters the callback that is matched with the given message ID and given Action.

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