Legacy Documentation: Version 2018.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public delegate ClientMoveCallback2D(ref position: Vector2, ref velocity: Vector2, ref rotation: float): bool;
public delegate bool ClientMoveCallback2D(ref Vector2 position, ref Vector2 velocity, ref float rotation);


positionThe new position from the client.
velocityThe new velocity from the client.
rotationThe new rotation from the client.


This is the delegate use for the movement validation callback function clientMoveCallback2D on NetworkTransforms.

Did you find this page useful? Please give it a rating: