Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkServer.SendBytesToPlayer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method SendBytesToPlayer(player: GameObject, buffer: byte[], numBytes: int, channelId: int): void;
public static void SendBytesToPlayer(GameObject player, byte[] buffer, int numBytes, int channelId);

Parameters

playerThe player to send the bytes to.
bufferArray of bytes to send.
numBytesSize of array.
channelIdTransport layer channel id to send bytes on.

Description

This sends an array of bytes to a specific player.

This bypasses the usual serialization and message structures, allowing raw bytes to be send to a player. The contents will be processed as a message on the client of the player, so it must be structured properly.

Did you find this page useful? Please give it a rating: