Legacy Documentation: Version 2018.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public static method ListenRelay(relayIp: string, relayPort: int, netGuid: Networking.Types.NetworkID, sourceId: Networking.Types.SourceID, nodeId: Networking.Types.NodeID): void;
public static void ListenRelay(string relayIp, int relayPort, Networking.Types.NetworkID netGuid, Networking.Types.SourceID sourceId, Networking.Types.NodeID nodeId);


relayIpRelay server IP Address.
relayPortRelay server port.
netGuidGUID of the network to create.
sourceIdThis server's sourceId.
nodeIdThe node to join the network with.


Starts a server using a Relay server. This is the manual way of using the Relay server, as the regular NetworkServer.Connect() will automatically use the Relay server if a match exists.

Did you find this page useful? Please give it a rating: