Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkServer.AddExternalConnection

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method AddExternalConnection(conn: Networking.NetworkConnection): bool;
public static bool AddExternalConnection(Networking.NetworkConnection conn);

Parameters

connNetwork connection to add.

Returns

bool True if added.

Description

This accepts a network connection from another external source and adds it to the server.

This connection will use the callbacks registered with the server, and can have players added to it like any other connection.

Did you find this page useful? Please give it a rating: