Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkServer.dontListen

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var dontListen: bool;
public static bool dontListen;

Description

If you enable this, the server will not listen for incoming connections on the regular network port.

This can be used if the game is running in host mode and does not want external players to be able to connect - making it like a single-player game. Also this can be useful when using AddExternalConnection().

Did you find this page useful? Please give it a rating: