Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkLobbyManager.CheckReadyToBegin

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method CheckReadyToBegin(): void;
public void CheckReadyToBegin();

Description

CheckReadyToBegin checks all of the players in the lobby to see if their readyToBegin flag is set.

If all of the players are ready, then the server switches from the LobbyScene to the PlayScene - essentially starting the game. This is called automatically in response to NetworkLobbyPlayer.SendReadyToBeginMessage().

Did you find this page useful? Please give it a rating: