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NetworkConnection.SendWriter

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public method SendWriter(writer: Networking.NetworkWriter, channelId: int): bool;
public bool SendWriter(Networking.NetworkWriter writer, int channelId);

Parameters

writerA writer object containing data to send.
channelIdThe transport channel to send on.

Returns

bool True if the data was sent.

Description

This sends the contents of a NetworkWriter object on the connection.

The example below constructs a writer and sends it on a connection.

#pragma strict
class SendTest {
    public function Send(msgType: short, msg: MessageBase, conn: NetworkConnection) {
        var writer: NetworkWriter = new NetworkWriter();
        writer.StartMessage(msgType);
        msg.Serialize(writer);
        writer.FinishMessage();
        conn.SendWriter(writer, Channels.DefaultReliable);
    }
}
using UnityEngine;
using UnityEngine.Networking;

public class ExampleScript : MonoBehaviour { public bool Send(short msgType, MessageBase msg, NetworkConnection conn) { NetworkWriter writer = new NetworkWriter(); writer.StartMessage(msgType); msg.Serialize(writer); writer.FinishMessage(); return conn.SendWriter(writer, Channels.DefaultReliable); } }

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