Legacy Documentation: Version 2018.1 (Go to current version)
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public method OnNetworkDestroy(): void;
public void OnNetworkDestroy();


This is invoked on clients when the server has caused this object to be destroyed.

This can be used as a hook to invoke effects or do client specific cleanup.

#pragma strict
class Bomb extends NetworkBehaviour {
    public override function OnNetworkDestroy() {
        // play explosion sound
using UnityEngine;
using UnityEngine.Networking;

class Bomb : NetworkBehaviour { public override void OnNetworkDestroy() { // play explosion sound } }

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