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ConnectionConfig.MakeChannelsSharedOrder

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public method MakeChannelsSharedOrder(channelIndices: List<byte>): void;
public void MakeChannelsSharedOrder(List<byte> channelIndices);

Parameters

channelIndicesThe list of channel indices which should be grouped together. The list can include both reliable and unreliable channels.

Description

Allows you to combine multiple channels into a single group, so those channels share a common receiving order.

Channels combined using this function will create a group which share the same message order. Once grouped, if you send a sequence of messages using multiple channels within the group, they will be received in the same order regardless of which channel within the group you use. Note: You can only group channels whose QoS type is QosType.Reliable or QosType.Unreliable into a group.

no example available in JavaScript
using UnityEngine;
using UnityEngine.Networking;

using System.Collections.Generic;

public class ExampleScript : NetworkBehaviour { void Start() { ConnectionConfig myConfig = new ConnectionConfig();

byte ch0 = myConfig.AddChannel(QosType.Unreliable); byte ch1 = myConfig.AddChannel(QosType.Reliable);

byte ch2 = myConfig.AddChannel(QosType.Unreliable); byte ch3 = myConfig.AddChannel(QosType.Reliable);

myConfig.MakeChannelsSharedOrder(new List<byte> { ch0, ch1 }); //messages sending via channels 0 and 1 will be delivered in order

myConfig.MakeChannelsSharedOrder(new List<byte> { ch2, ch3 }); } }

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