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public static method SetReconnectId(newReconnectId: int, peers: PeerInfoMessage[]): void;
public static void SetReconnectId(int newReconnectId, PeerInfoMessage[] peers);


newReconnectIdThe Id to use when reconnecting to a game.
peersThe set of known peers in the game. This may be null.


Sets the Id that the ClientScene will use when reconnecting to a new host after host migration.

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