Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ClientScene.ConnectLocalServer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method ConnectLocalServer(): Networking.NetworkClient;
public static Networking.NetworkClient ConnectLocalServer();

Returns

NetworkClient A client object for communicating with the local server.

Description

Create and connect a local client instance to the local server. This makes the client into a "host" - a client and server in the same process.

The returned local client acts like normal remote client but internally all messages are routed directly to the server process. Commands from a local client are executed synchronously on the server.

Did you find this page useful? Please give it a rating: