Legacy Documentation: Version 2018.1 (Go to current version)
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ClientScene.reconnectId

public static int reconnectId;

Description

The reconnectId to use when a client reconnects to the new host of a game after the old host was lost.

This will be ClientScene.ReconnectIdInvalid by default (-1), and will be ClientScene.ReconnectIdHost when the old host is reconnecting to the host of the new game.

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