Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MonoBehaviour.Reset()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Reset to default values.

Reset is called when the user hits the Reset button in the Inspector's context menu or when adding the component the first time. This function is only called in editor mode. Reset is most commonly used to give good default values in the inspector.

#pragma strict
// Sets target to a default value.
// This could be used in a follow camera.
public class Example extends MonoBehaviour {
	public var target: GameObject;
	function Reset() {
		//Output the message to the Console
		Debug.Log("Reset");
		if (!target)
			target = GameObject.FindWithTag("Player");
	}
}
// Sets target to a default value.
// This could be used in a follow camera.

using UnityEngine;

public class Example : MonoBehaviour { public GameObject target;

void Reset() { //Output the message to the Console Debug.Log("Reset"); if (!target) target = GameObject.FindWithTag("Player"); } }

Did you find this page useful? Please give it a rating: