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MonoBehaviour.OnControllerColliderHit(ControllerColliderHit)

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Description

OnControllerColliderHit is called when the controller hits a collider while performing a Move.

This can be used to push objects when they collide with the character.

#pragma strict
// This script pushes all rigidbodies that the character touches
public var pushPower: float = 2.0F;
function OnControllerColliderHit(hit: ControllerColliderHit) {
	var body: Rigidbody = hit.collider.attachedRigidbody;
	// no rigidbody
	if (body == null || body.isKinematic)return ;
	// We dont want to push objects below us
	if (hit.moveDirection.y < -0.3f)return ;
	// we only push objects to the sides never up and down
	var pushDir: Vector3 = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);
	// Apply the push
	body.velocity = pushDir * pushPower;
}
// This script pushes all rigidbodies that the character touches

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public float pushPower = 2.0F;

void OnControllerColliderHit(ControllerColliderHit hit) { Rigidbody body = hit.collider.attachedRigidbody;

// no rigidbody if (body == null || body.isKinematic) return;

// We dont want to push objects below us if (hit.moveDirection.y < -0.3f) return;

// Calculate push direction from move direction, // we only push objects to the sides never up and down Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);

// If you know how fast your character is trying to move, // then you can also multiply the push velocity by that.

// Apply the push body.velocity = pushDir * pushPower; } }

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