other | The Collision2D data associated with this collision. |
Sent each frame where a collider on another object is touching this object's collider (2D physics only).
Further information about the objects involved is reported in the Collision2D parameter passed during the call. If you don't need this information then you can declare OnCollisionStay2D without the parameter.
Note: Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
See Also: Collision2D class, OnCollisionEnter2D, OnCollisionExit2D.
#pragma strict function OnTriggerStay2D(other: Collider2D) { other.attachedRigidbody.AddForce(-0.1F * other.attachedRigidbody.velocity); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerStay2D(Collider2D other) { other.attachedRigidbody.AddForce(-0.1F * other.attachedRigidbody.velocity); } }
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