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MonoBehaviour.InvokeRepeating

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public method InvokeRepeating(methodName: string, time: float, repeatRate: float): void;
public void InvokeRepeating(string methodName, float time, float repeatRate);

Description

Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds.

Note : This does not work if you set the time scale to 0.

#pragma strict
// Starting in 2 seconds.
// a projectile will be launched every 0.3 seconds
public class ExampleScript extends MonoBehaviour {
	public var projectile: Rigidbody;
	function Start() {
		InvokeRepeating("LaunchProjectile", 2.0f, 0.3f);
	}
	function LaunchProjectile() {
		var instance: Rigidbody = Instantiate(projectile);
		instance.velocity = Random.insideUnitSphere * 5;
	}
}
using UnityEngine;
using System.Collections.Generic;

// Starting in 2 seconds. // a projectile will be launched every 0.3 seconds

public class ExampleScript : MonoBehaviour { public Rigidbody projectile;

void Start() { InvokeRepeating("LaunchProjectile", 2.0f, 0.3f); }

void LaunchProjectile() { Rigidbody instance = Instantiate(projectile);

instance.velocity = Random.insideUnitSphere * 5; } }

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