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public method Invoke(methodName: string, time: float): void;
public void Invoke(string methodName, float time);


Invokes the method methodName in time seconds.

#pragma strict
public class ExampleScript extends MonoBehaviour {
	var projectile: Rigidbody;
	function Start() {
		Invoke("LaunchProjectile", 2);
	function LaunchProjectile() {
		var instance: Rigidbody = Instantiate(projectile);
		instance.velocity = Random.insideUnitSphere * 5;
using UnityEngine;
using System.Collections.Generic;

public class ExampleScript : MonoBehaviour { // Launches a projectile in 2 seconds

Rigidbody projectile;

void Start() { Invoke("LaunchProjectile", 2); }

void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } }

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