Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Mesh.uv3

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var uv3: Vector2[];
public Vector2[] uv3;

Description

The third texture coordinate set of the mesh, if present.

#pragma strict
// Generate planar uv coordinates for the third uv set
function Start() {
	var mesh: Mesh = GetComponent.<MeshFilter>().mesh;
	var vertices: Vector3[] = mesh.vertices;
	var uvs: Vector2[] = new Vector2[vertices.Length];
	for (var i: int = 0; i < uvs.Length; i++)
		uvs[i] = new Vector2(vertices[i].x, vertices[i].z);
	mesh.uv3 = uvs;
}
// Generate planar uv coordinates for the third uv set

using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().mesh; Vector3[] vertices = mesh.vertices; Vector2[] uvs = new Vector2[vertices.Length];

for (int i = 0; i < uvs.Length; i++) uvs[i] = new Vector2(vertices[i].x, vertices[i].z);

mesh.uv3 = uvs; } }

Note: Texture coordinates have to be modified or created externally from the mesh. In the script example above the uvs is created as a new array. Then the texture coordinates are assigned to that array. Once these are assigned the array is assigned to the Mesh.

Did you find this page useful? Please give it a rating: