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Mesh.triangles

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public var triangles: int[];
public int[] triangles;

Description

An array containing all triangles in the Mesh.

The array is a list of triangles that contains indices into the vertex array. The size of the triangle array must always be a multiple of 3. Vertices can be shared by simply indexing into the same vertex. If the Mesh contains multiple sub-meshes (Materials), the triangle list will contain all the triangles belonging to all its sub-meshes. When you assign a triangle array using this function, the subMeshCount is set to 1. If you want to have multiple sub-meshes, use subMeshCount and SetTriangles.

It is recommended to assign a triangle array after assigning the vertex array, in order to avoid out of bounds errors.

```#pragma strict
// Builds a Mesh containing a single triangle with uvs.
// Create arrays of vertices, uvs and triangles, and copy them into the mesh.
public class meshTriangles extends MonoBehaviour {
// Use this for initialization
function Start() {
var mesh: Mesh = GetComponent.<MeshFilter>().mesh;
mesh.Clear();
// make changes to the Mesh by creating arrays which contain the new values
mesh.vertices = [new Vector3(0, 0, 0), new Vector3(0, 1, 0), new Vector3(1, 1, 0)];
mesh.uv = [new Vector2(0, 0), new Vector2(0, 1), new Vector2(1, 1)];
mesh.triangles = [0, 1, 2];
}
}```
```// Builds a Mesh containing a single triangle with uvs.
// Create arrays of vertices, uvs and triangles, and copy them into the mesh.using UnityEngine;public class meshTriangles : MonoBehaviour
{
// Use this for initialization
void Start()
{