Sets a column of the matrix.
You use this to build transformation matrices using right, up and forward vectors:
// build a matrix from a transform. var matrix = Matrix4x4();
/// Build a matrix from a transform. function Start () { matrix.SetColumn (0, transform.right); matrix.SetColumn (1, transform.up); matrix.SetColumn (2, transform.forward); var p = transform.position; matrix.SetColumn (3, Vector4 (p.x, p.y, p.z, 1)); }
no example available in C#
The i-th column is set from v
. i
must be from 0 to 3 inclusive.
See Also: GetColumn.
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