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Matrix4x4.MultiplyPoint3x4

public Vector3 MultiplyPoint3x4(Vector3 point);

Description

Transforms a position by this matrix (fast).

Returns a position v transformed by the current transformation matrix. This function is a faster version of MultiplyPoint; but it can only handle regular 3D transformations. MultiplyPoint is slower, but can handle projective transformations as well.

See Also: MultiplyPoint, MultiplyVector.

no example available in C#

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