Legacy Documentation: Version 2018.1 (Go to current version)
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Material.SetTextureScale

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public void SetTextureScale(string name, Vector2 value);
public void SetTextureScale(int name, Vector2 value);

Parameters

nameIDProperty name ID, use Shader.PropertyToID to get it.
nameProperty name, e.g. "_MainTex".
valueTexture placement scale.

Description

Sets the placement scale of texture propertyName.

no example available in C#

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