Legacy Documentation: Version 2018.1 (Go to current version)
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Material Constructor

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public Material(Shader shader);
public Material(Material source);

Parameters

shaderCreate a material with a given Shader.
sourceCreate a material by copying all properties from another material.

Description

Create a temporary Material.

If you have a script which implements a custom special effect, you implement all the graphic setup using shaders & materials. Use this function to create a custom shader & material inside your script. After creating the material, use SetColor, SetTexture, SetFloat, SetVector, SetMatrix to populate the shader property values.

See Also: Materials, Shaders.

no example available in C#
no example available in C#

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