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Material Constructor

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public Material(shader: Shader)
public Material(Shader shader);
public Material(source: Material)
public Material(Material source);

Parameters

shaderCreate a material with a given Shader.
sourceCreate a material by copying all properties from another material.

Description

Create a temporary Material.

If you have a script which implements a custom special effect, you implement all the graphic setup using shaders & materials. Use this function to create a custom shader & material inside your script. After creating the material, use SetColor, SetTexture, SetFloat, SetVector, SetMatrix to populate the shader property values.

See Also: Materials, Shaders.

// Creates a material from shader and texture references.
var shader : Shader;
var texture : Texture;
var color : Color;

function Start() { var rend = GetComponent.<Renderer>();

rend.material = new Material(shader); rend.material.mainTexture = texture; rend.material.color = color; }
no example available in C#
// Creates a cube and assigns a material with a builtin Specular shader.
function Start () {
    var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
    var rend = cube.GetComponent.<Renderer>();
    rend.material = new Material(Shader.Find("Specular"));
}
no example available in C#

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