Legacy Documentation: Version 2018.1 (Go to current version)
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LineRenderer.loop

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public var loop: bool;

Description

Connect the start and end positions of the line together to form a continuous loop.

#pragma strict
private var lr: LineRenderer;
function Start() {
	lr = GetComponent.<LineRenderer>();
	lr.material = new Material(Shader.Find("Sprites/Default"));
	// Set some positions
	var positions: Vector3[] = new Vector3[3];
	positions[0] = new Vector3(-2.0f, -2.0f, 0.0f);
	positions[1] = new Vector3(0.0f, 2.0f, 0.0f);
	positions[2] = new Vector3(2.0f, -2.0f, 0.0f);
	lr.positionCount = positions.Length;
	lr.SetPositions(positions);
	// Connect the start and end positions of the line together to form a continuous loop.
	lr.loop = true;
}

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