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Keyframe.outTangent

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public var outTangent: float;
public float outTangent;

Description

Sets the outgoing tangent for this key. The outgoing tangent affects the slope of the curve from this key to the next key.

The outgoing tangent matches the outgoing slope of the curve. A positive value for inTangent results in an upward tangent, while a negative value results in a downward tangent.

See Also: inTangent.

#pragma strict
public class KeyFrameTangentExample extends MonoBehaviour {
	var animCurve: AnimationCurve = null;
	function Start() {
		var ks: Keyframe[] = new Keyframe[3];
		ks[0] = new Keyframe(0, 0);
		ks[0].outTangent = 5f;
		// +5 units on the y axis for 1 unit on the x axis.
		ks[1] = new Keyframe(4, 0);
		ks[1].outTangent = 0f;
		// straight
		ks[2] = new Keyframe(6, 0);
		ks[2].outTangent = -5f;
		// -5 units on the y axis for 1 unit on the x axis.
		animCurve = new AnimationCurve(ks);
	}
	function Update() {
		if (animCurve != null)
			transform.position = new Vector3(Time.time, animCurve.Evaluate(Time.time), 0);
	}
}
using UnityEngine;

public class KeyFrameTangentExample : MonoBehaviour { AnimationCurve animCurve = null;

void Start() { Keyframe[] ks = new Keyframe[3];

ks[0] = new Keyframe(0, 0); ks[0].outTangent = 5f; // +5 units on the y axis for 1 unit on the x axis.

ks[1] = new Keyframe(4, 0); ks[1].outTangent = 0f; // straight

ks[2] = new Keyframe(6, 0); ks[2].outTangent = -5f; // -5 units on the y axis for 1 unit on the x axis.

animCurve = new AnimationCurve(ks); }

void Update() { if (animCurve != null) transform.position = new Vector3(Time.time, animCurve.Evaluate(Time.time), 0); } }

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