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Import all assets synchronously.

By default some assets can be imported asynchronously (e.g. scripts can be compiled in the background). In some cases all importing needs to be synchronous; use this flag then. For example, when importing a scripts + prefabs, scripts have to be fully compiled before prefab is serialized, otherwise it might get old variables.

See Also: AssetDatabase.ImportAsset, AssetDatabase.Refresh.

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