The Camera attached to this GameObject (Read Only). (Null if there is none attached).
#pragma strict public class Example extends MonoBehaviour { function Start() { // Use GetComponent to access the camera var cam: Camera = gameObject.GetComponent.<Camera>(); cam.fieldOfView = 45; } }
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // Use GetComponent to access the camera Camera cam = gameObject.GetComponent<Camera>(); cam.fieldOfView = 45; } }
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