Legacy Documentation: Version 2018.1 (Go to current version)
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GL.MultMatrix

public static void MultMatrix(Matrix4x4 m);

Description

Multiplies the current modelview matrix with the one specified.

Equivalent to glMultMatrix(mat) in OpenGL; in other graphics APIs the corresponding functionality is emulated.

Changing modelview matrix overrides current camera's view parameters, so most often you want to save and restore matrix using GL.PushMatrix and GL.PopMatrix.

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