Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Experimental: this API is experimental and might be changed or removed in the future.

Lightmapping.probesIgnoreDirectEnvironment

public static bool probesIgnoreDirectEnvironment;

Description

If enabled ignores the direct contribution from the environment lighting in baked probes.

This feaure is useful in combination with custom shaders where the sky contribution is added directly in the shader. This way various per pixel sky occlusion techniques can be integrated. NOTE: Only exposed for the Progressive Lightmapper baking backend.

Did you find this page useful? Please give it a rating: