Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Experimental: this API is experimental and might be changed or removed in the future.

Lightmapping.RequestLightsDelegate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public delegate RequestLightsDelegate(requests: Light[], lightsOutput: NativeArray<LightDataGI>): void;
public delegate void RequestLightsDelegate(Light[] requests, NativeArray<LightDataGI> lightsOutput);

Parameters

requestsThe list of lights to be converted.
lightsOutputThe output generated by the delegate function. Lights that should be skipped must be added to the output, initialized with InitNoBake on the LightDataGI structure.

Description

Delegate called when converting lights into a form that the baking backends understand.

Did you find this page useful? Please give it a rating: