Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Experimental: this API is experimental and might be changed or removed in the future.

AudioSampleProvider.freeSampleFrameCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var freeSampleFrameCount: uint;
public uint freeSampleFrameCount;

Description

Number of sample frames that can still be written to by the sample producer before overflowing.

Letting the internal buffer overflow will emit the AudioSampleProvider.sampleFramesOverflow event and invoke the associated native handler set with AudioSampleProvider.SetSampleFramesOverflowNativeHandler.

Did you find this page useful? Please give it a rating: