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protected method Awake(): void;
protected void Awake();


This function is called when the Editor script is started.

Awake is called as the AssetImporterEditor script starts. This happens as the editor is launched and is similar to MonoBehavior.Awake).

#pragma strict
public class ExampleScript extends AssetImporterEditor {
	protected override function Awake() {
using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;

public class ExampleScript : AssetImporterEditor { protected override void Awake() { base.Awake(); Debug.Log("Awake"); } }

OnDisable cannot be a co-routine.

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