This function is called when the Editor script is started.
Awake is called as the AssetImporterEditor script starts. This happens as the editor is launched and is similar to MonoBehavior.Awake).
#pragma strict public class ExampleScript extends AssetImporterEditor { protected override function Awake() { .Awake(); Debug.Log("Awake"); } }
using UnityEngine; using UnityEditor; using UnityEditor.Experimental.AssetImporters;
public class ExampleScript : AssetImporterEditor { protected override void Awake() { base.Awake(); Debug.Log("Awake"); } }
OnDisable cannot be a co-routine.
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