Legacy Documentation: Version 2018.1 (Go to current version)
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Experimental: this API is experimental and might be changed or removed in the future.

GameObjectRecorder.BindComponent

public void BindComponent(Component component);

Parameters

componentThe component to bind.

Description

Adds bindings for all the properties of component.

using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.Animations;

public class BindComponentScript : MonoBehaviour { void Start() { var recorder = new GameObjectRecorder(gameObject);

// Add bindings for all the properties of the Transform and BoxCollider components. recorder.BindComponent(transform); recorder.BindComponent(GetComponent<BoxCollider>()); } }

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