Legacy Documentation: Version 2018.1 (Go to current version)
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Experimental: this API is experimental and might be changed or removed in the future.

GameObjectRecorder.BindAll

public void BindAll(GameObject target, bool recursive);

Parameters

target root or any of its children.
recursiveBinds also all the target's children properties when set to true.

Description

Adds bindings for all of target's properties, and also for all the target's children if recursive is true.

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