Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
A keyboard key was pressed.
Use Event.character to find out what has been typed. Use Event.keyCode to handle arrow, home/end or other function keys, or to find
out which physical key has been pressed.
This event is sent repeatedly depending on the end user's keyboard repeat settings.
Note that key presses can come as separate events, one with valid Event.keyCode, and another with valid Event.character. In case of keyboard layouts with dead keys, multiple Event.keyCode events can generate a single Event.character event.
Did you find this page useful? Please give it a rating: