Legacy Documentation: Version 2018.1 (Go to current version)
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EditorWindow.autoRepaintOnSceneChange

public bool autoRepaintOnSceneChange;

Description

Does the window automatically repaint whenever the scene has changed?


Editor Window that renders what the main camera is "seeing".

// Simple script that lets you render the main camera in an editor Window.

using UnityEngine; using UnityEditor;

public class CameraViewer : EditorWindow { Camera camera = Camera.main; RenderTexture renderTexture;

[MenuItem("Example/Camera viewer")] static void Init() { EditorWindow editorWindow = GetWindow(typeof(CameraViewer)); editorWindow.autoRepaintOnSceneChange = true; editorWindow.Show(); }

public void Awake() { renderTexture = new RenderTexture((int)position.width, (int)position.height, (int)RenderTextureFormat.ARGB32); }

public void Update() { if (camera != null) { camera.targetTexture = renderTexture; camera.Render(); camera.targetTexture = null; } if (renderTexture.width != position.width || renderTexture.height != position.height) renderTexture = new RenderTexture((int)position.width, (int)position.height, (int)RenderTextureFormat.ARGB32); }

void OnGUI() { GUI.DrawTexture(new Rect(0.0f, 0.0f, position.width, position.height), renderTexture); } }

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