Legacy Documentation: Version 2018.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public method SmoothEdges(smoothRegionWidthInPixels: int = 1): void;
public void SmoothEdges(int smoothRegionWidthInPixels = 1);


smoothRegionWidthInPixelsPixel distance at edges over which to apply smoothing.


Performs smoothing of near edge regions.

Helps to compensate lack of linear interpolation across the edges of cubemap in GPU.

Usually you will want to call this function for the cubemap which is going to be used for glossy reflections.

Did you find this page useful? Please give it a rating: