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public var point: Vector3;
public Vector3 point;


The point of contact.

    // Print how many points are colliding this transform
    // And print the first point that is colliding.
    function OnCollisionEnter(other : Collision) {
        print("Points colliding: " + other.contacts.Length);
        print("First point that collided: " + other.contacts[0].point);
no example available in C#

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