Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|t||The type of Component to retrieve.|
Component A component of the matching type, if found.
Returns the component of Type
type in the GameObject or any of its children using depth first search.
A component is returned only if it is found on an active GameObject.
// Disable the spring of the first HingeJoint component // found on any child object.
var hinge : HingeJoint; hinge = GetComponentInChildren(HingeJoint); hinge.useSpring = false;
no example available in C#
T A component of the matching type, if found.
Generic version. See the Generic Functions page for more details.
Did you find this page useful? Please give it a rating: