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Component.GetComponent

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public method GetComponent(type: Type): Component;
public Component GetComponent(Type type);

Parameters

typeThe type of Component to retrieve.

Description

Returns the component of Type type if the game object has one attached, null if it doesn't.

// Disable the spring on the HingeJoint component.

var hinge : HingeJoint; hinge = GetComponent.<HingeJoint>(); hinge.useSpring = false;
using UnityEngine;

public class ScriptExample : MonoBehaviour { void Start() { // Disable the spring on the HingeJoint component. HingeJoint hinge = GetComponent<HingeJoint>(); hinge.useSpring = false; } }

public method GetComponent(): T;
public T GetComponent();

Description

Generic version. See the Generic Functions page for more details.


public method GetComponent(type: string): Component;
public Component GetComponent(string type);

Description

Returns the component with name type if the game object has one attached, null if it doesn't.

It is better to use GetComponent with a Type instead of a string for performance reasons. Sometimes you might not be able to get to the type however, for example when trying to access a C# script from Javascript. In that case you can simply access the component by name instead of type. Example:

// Disable the spring on the HingeJoint component.

var hinge : HingeJoint; hinge = GetComponent("HingeJoint"); hinge.useSpring = false;
using UnityEngine;

public class ScriptExample : MonoBehaviour { void Start() { // Disable the spring on the HingeJoint component. HingeJoint hinge = GetComponent("HingeJoint") as HingeJoint; hinge.useSpring = false; } }

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