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Component.CompareTag

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public method CompareTag(tag: string): bool;
public bool CompareTag(string tag);

Parameters

tagThe tag to compare.

Description

Is this game object tagged with tag ?

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged player.
function OnTriggerEnter (other : Collider)
{
    if (other.gameObject.CompareTag ("Player"))
    {
        Destroy (other.gameObject);
    }
}
// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged player.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { Destroy(other.gameObject); } } }

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