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Collision.rigidbody

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public var rigidbody: Rigidbody;
public Rigidbody rigidbody;

Description

The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached.

    // Make all rigidbodies we touch fly upwards
    function OnCollisionStay(collision : Collision) {
        // Check if the collider we hit has a rigidbody
        // Then apply the force
        if (collision.rigidbody) {
            collision.rigidbody.AddForce (Vector3.up * 15);
        }
    }
no example available in C#

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