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Collider2D.OnTriggerExit2D(Collider2D)

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Parameters

otherThe other Collider2D involved in this collision.

Description

Sent when another object leaves a trigger collider attached to this object (2D physics only).

Further information about the other collider is reported in the Collider2D parameter passed during the call.

Notes: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

See Also: Collider2D class, OnTriggerEnter2D, OnTriggerStay2D.

#pragma strict
public var characterInQuicksand: boolean;
function OnTriggerExit2D(other: Collider2D) {
	characterInQuicksand = false;
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public bool characterInQuicksand; void OnTriggerExit2D(Collider2D other) { characterInQuicksand = false; } }

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