other | The Collision2D data associated with this collision. |
Sent each frame where a collider on another object is touching this object's collider (2D physics only).
Further information about the objects involved is reported in the Collision2D parameter passed during the call.
Notes: Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
See Also: Collision2D class, OnCollisionEnter2D, OnCollisionExit2D.
var rechargeRate = 10.0; var batteryLevel: float;
function OnCollisionStay2D(coll: Collision2D) { if (coll.gameObject.tag == "RechargePoint") batteryLevel = Mathf.Min(batteryLevel + rechargeRate * Time.deltaTime, 100.0); }
no example available in C#
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